- July 31st, 2025 -

Update 2.3.1 – Changelog

Recruits!

Update v2.3.1 is now available for download. This hotfix includes polishing for the conquest gamemode, further performance enhancements, and also a fix for the issue previously preventing players from joining a server that had the game installed on an HDD or an external SSD.

Before deploying, remember to clear your cache before joining a server for a smooth operation. Thank you, recruits!

If you’re looking for other fellow recruits to fight alongside, we suggest joining the Squad 44 Community Discord!

  • Fixed hidden UI spam causing FPS drops.
  • Fixed some VFX issues, e.g., Smoke particles spawning too often.
  • Fixed HDD server loading times through EOS/EAC amendment.
  • Various HLOD fixes.
  • Removed collision from the top of some vehicle spawners to prevent vehicles from getting stuck on reset.
  • Best, Grave, Velmolen, and Heelsum geo fixes.
  • Fixed broken ammocrate on SME Conquest.
  • Conquest
    • Players no longer spawn within 45 degrees in front of the Squad Lead; they will spawn behind and to the side to reduce the potential of friendly fire.
    • Squad Leader spawns will go inactive when enemies are within 20m (red colour).
    • When enemy players outnumber friendly players on a capture point, the capture point spawn becomes inactive (red colour).
    • Capture point spawns give players 2 seconds of spawn protection and offer more variety in where players spawn within the area to reduce the potential of spawn camping.
    • Players can now spawn up to 5 Mechanised or Specialised vehicles (up from 3).
    • Ticket bleed is now visually shown in the UI.
    • Set capture point ammo crates not to take damage.
    • Removed Spawn Tents from Conquest.
    • Set the Conquest player controller to vanilla.
  • Improved spawn UI on the spawn menu to denote types of spawn.
  • Adjusted various conquest player roles and limits.
    • Reduced AT mine to 1 for all conquest Sapper kits.
    • Added frag grenades to the UK medic role.
    • Set the medic limit to 8.
  • Made the MG temperature VFX less opaque to be less blinding on firing.
  • Fixed Flammwagen Pzkfw. B-2 740(f) Flamethrower Tank magazines.
  • Fixed double-sided armour plating on Flammwagen Pzkfw. B-2 740(f).
  • Added fuel component to the rear of Flammwagen Pzkfw. B-2 740(f).
  • Fixed Churchill Crocodile Flamethrower Tank magazines.
  • Removed trailer from Churchill Crocodile physics asset to improve tank handling up hill.
  • Fixed misaligned hatch open driver camera on Churchill Crocodile.
  • Both new tanks were added to Arnhem Range.
  • Fixed double armour plating behind MG port on Churchill MkIV and VII.
  • Fixed bleed-out circular progress bar.
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